I, Arkeus

A blog of my current game projects and interesting tidbits I find

Category: All

For Fate

I don’t think I’ve given too much information on For Fate yet, so I wanted to give a higher level overview of the various things I’m planning for the game. I’ve been working on various systems, planning things out and so forth, so now is as good a time as any to talk about it. […]

Death Consequences

Was walking home today and was thinking about how I should handle the consequences of dying in battle. I’m not a fan of losing everything since your last save when you die, for a few reasons. First, it’s extremely frustrating if you aren’t constantly taking time to save and then you lose a bunch of […]

New Blog Theme

I got fed up with a lot of details about the old blog theme, so I finally got around to installing a new one that I like. This one is less cluttered, and is also much more friendly to posting short updates like this. The old theme required to have a thumbnail, and also only […]

Items and Particles

Been working some on For Fate lately (World of Warcraft kind of pulled me in again, so I’ve been spending quite a bit of time there). I’ve made a lot of progress on using items during battle, and also in doing that, got some basic framework done to adding particle effects to skill animations (see […]

Arzea And Other Progress

I’m not dead! (I know you were worried…) I knew I said I’d try to post more, but somehow that turned into not posting at all. If I believed in following new year’s resolutions I’d make one to post more… Anyway, my work has been scattered lately. The end of last year saw the release […]

Valion Bloodline

I’m going to try to be more proactive about posting about my projects, rather than going weeks without saying a word. Even if in the end the posts end up being lame like this one. đŸ™‚ I’ve still been working on some of the systems behind the battle system in For Fate. It’s coming along […]

Introducing: For Fate

While it is still in its earliest stages (having only been working on it sparingly in the last couple weeks), I thought I’d post some initial information on my next big project, For Fate. In short, the game is going to be a full length JRPG, very similar to what you’d find on the SNES […]

Diamond Hollow II Complete

In the time I’ve been away from my blog, I’ve been busy finishing up Diamond Hollow II. It took quite a bit longer than expected, but I’m happy with the result. You can check it on Kongregate by clicking here. Expect information on various other projects soon!

Diamond Hollow 2

What is Diamond Hollow 2? Diamond Hollow 2 is the sequel to a Ludum Dare 20 game entry, Diamond Hollow. The game played much like an arcade game, in that you repeatedly attempted to climb as high as possible to escape a cave, shooting monsters to defend yourself, collecting diamonds and upgrading your skills along the […]

Ludum Dare 20 Results

Ludum Dare 20 judging officially ended a few days ago, and I thought I’d look back on how Diamond Hollow did, and how I think I could have improved. The different categories that were judged were Innovation, Fun, Theme, Graphics, Audio, Humor, Overall, and Community. In total there were 288 entries. Fun – 1st Place The […]