I’ve been meaning to create an iOS app for a long time, in order to gain the experience of the whole process. Once it became easy to export flash games to an iOS app via Adobe AIR, I didn’t really have an excuse anymore. Because of this, I’ve finally gotten around to releasing Glissade.
Glissade is a puzzle game where the goal is to clear the board of all tiles in a limited number of moves. Originally it started as a flash game, but I felt that it would make great use of a touch screen (and I really wanted experience with making and releasing an iOS app), so I ported it to Axel and released it on the app store.
Check it out here:
And here are some screenshots:
On the other end of things, I’ve been getting a lot done with For Fate lately, especially on designing and figuring out the menu system. Hopefully I’ll have some updates for you soon.