Platformer Physics
Here is a neat video I watched today about the differences in physics in a few different platformers. Apparently they have some really strong legs, more so than I have originally thought:
Here is a neat video I watched today about the differences in physics in a few different platformers. Apparently they have some really strong legs, more so than I have originally thought:
I thought I would start off by listing off a few of my current projects. Before I do though, let me say that it’s likely that I will finish none of them. With that said… Diamond Hollow II A sequel to Diamond Hollow, the first game I’ve finished in a long time (I’ll probably do a […]
This is the first post on my new and very disorganized website. It was thrown together quickly, so it might not be perfect, but it will be a place for me to talk about my current projects, and post information about interest game development topics. Stay tuned.