I, Arkeus

A blog of my current game projects and interesting tidbits I find

Category: For Fate

Some Progress On For Fate

Insert obligatory introduction paragraph about how I need to post more on the blog. Proceed to rarely post. Now that that’s over, I thought I’d post some updates showing some of the progress made on For Fate. I haven’t been able to work on it much, and probably won’t be able to work on it […]

Twitter

Want updates on games I’m currently working on? Follow me on twitter! I often post updates and screenshots of things I’m working on before I post here (and sometimes I don’t update here), simply because it’s a much quicker and more casual environment. It’s a nice place for me to talk about things as I’m […]

For Fate

I don’t think I’ve given too much information on For Fate yet, so I wanted to give a higher level overview of the various things I’m planning for the game. I’ve been working on various systems, planning things out and so forth, so now is as good a time as any to talk about it. […]

Death Consequences

Was walking home today and was thinking about how I should handle the consequences of dying in battle. I’m not a fan of losing everything since your last save when you die, for a few reasons. First, it’s extremely frustrating if you aren’t constantly taking time to save and then you lose a bunch of […]

Arzea And Other Progress

I’m not dead! (I know you were worried…) I knew I said I’d try to post more, but somehow that turned into not posting at all. If I believed in following new year’s resolutions I’d make one to post more… Anyway, my work has been scattered lately. The end of last year saw the release […]

Valion Bloodline

I’m going to try to be more proactive about posting about my projects, rather than going weeks without saying a word. Even if in the end the posts end up being lame like this one. I’ve still been working on some of the systems behind the battle system in For Fate. It’s coming along pretty […]

Introducing: For Fate

While it is still in its earliest stages (having only been working on it sparingly in the last couple weeks), I thought I’d post some initial information on my next big project, For Fate. In short, the game is going to be a full length JRPG, very similar to what you’d find on the SNES […]