I, Arkeus

A blog of my current game projects and interesting tidbits I find

Category: Indie Game Development

Glissade

I’ve been meaning to create an iOS app for a long time, in order to gain the experience of the whole process. Once it became easy to export flash games to an iOS app via Adobe AIR, I didn’t really have an excuse anymore. Because of this, I’ve finally gotten around to releasing Glissade. Glissade […]

Axel Flash Framework Released

Axel is an open source library that makes flash game development as easy as possible. Axel takes advantage of Flash Player 11’s Stage3D in order to offload all the rendering to the GPU in order to gain huge performance boosts over the typical flash display list. As of Adobe Air 3.2, Stage3D is also supported when building your games for mobile […]

Twitter

Want updates on games I’m currently working on? Follow me on twitter! I often post updates and screenshots of things I’m working on before I post here (and sometimes I don’t update here), simply because it’s a much quicker and more casual environment. It’s a nice place for me to talk about things as I’m […]

For Fate

I don’t think I’ve given too much information on For Fate yet, so I wanted to give a higher level overview of the various things I’m planning for the game. I’ve been working on various systems, planning things out and so forth, so now is as good a time as any to talk about it. […]

Death Consequences

Was walking home today and was thinking about how I should handle the consequences of dying in battle. I’m not a fan of losing everything since your last save when you die, for a few reasons. First, it’s extremely frustrating if you aren’t constantly taking time to save and then you lose a bunch of […]

Arzea And Other Progress

I’m not dead! (I know you were worried…) I knew I said I’d try to post more, but somehow that turned into not posting at all. If I believed in following new year’s resolutions I’d make one to post more… Anyway, my work has been scattered lately. The end of last year saw the release […]

Valion Bloodline

I’m going to try to be more proactive about posting about my projects, rather than going weeks without saying a word. Even if in the end the posts end up being lame like this one. 🙂 I’ve still been working on some of the systems behind the battle system in For Fate. It’s coming along […]

Introducing: For Fate

While it is still in its earliest stages (having only been working on it sparingly in the last couple weeks), I thought I’d post some initial information on my next big project, For Fate. In short, the game is going to be a full length JRPG, very similar to what you’d find on the SNES […]

Diamond Hollow II Complete

In the time I’ve been away from my blog, I’ve been busy finishing up Diamond Hollow II. It took quite a bit longer than expected, but I’m happy with the result. You can check it on Kongregate by clicking here. Expect information on various other projects soon!

Ludum Dare 20 Results

Ludum Dare 20 judging officially ended a few days ago, and I thought I’d look back on how Diamond Hollow did, and how I think I could have improved. The different categories that were judged were Innovation, Fun, Theme, Graphics, Audio, Humor, Overall, and Community. In total there were 288 entries. Fun – 1st Place The […]