Items and Particles
by arkeus
Been working some on For Fate lately (World of Warcraft kind of pulled me in again, so I’ve been spending quite a bit of time there). I’ve made a lot of progress on using items during battle, and also in doing that, got some basic framework done to adding particle effects to skill animations (see below for an example of using a potion to heal).
I’m honestly looking forward to when all the basics of the battle system are complete so that I can get back to rewriting the world generation so I can create new battle maps. I’m tired of the fact that all my screenshots look example the same. 😛
Next on my list is working on the victory screen for winning a battle. Then I’ll probably get around to framing the battle system, such that I can start a battle from the world map and gain experience and exit back to it, rather than simply hardcoding everything.
Looks intriguing. Less detailed, but the graphics sort of remind me of Chrono Trigger for some reason. Just lettin’ ya know you’ve gotten at least one person interested. 😉
Oh, for curiosity’s sake, is For Fate written in Flash/AS3/Flixel as well?
Yep, Flash/AS3/Flixel. I was debating writing my own engine over Flixel, but realized that it’s a big enough project already that will take me an indefinite amount of time to finish, so might as well take one chunk out of the equation.
Glad to hear I have someone interesting though!
Is it able to have this game
The background really does look like it’s from Chrono Trigger. The sunray effect in particular reminds me of Guardia Forest. Ah, memories.
The game does look interesting, though. I loved Diamond Hollow 2 and Glissaria. Your art style is the perfect fit for an old-school snes-style jrpg. I’m sure it’ll turn out great.
Also, will you be uploading this game to Kongregate as well, or will you distribute it yourself?
The graphics were actually made by a group for use with RPG Maker 2k3. However, they have released them for free. I really liked them, and they’re part of what inspired me to make an RPG. I’ll need to customize a lot, but they’re my starting place.
I definitely expect to upload it to Kongregate. However, I don’t expect it to get done for a really long time, due to the huge scope of the project.
i have alwase been a fan of prolonged low heath makes you’re max heath lower.