Items and Particles
Been working some on For Fate lately (World of Warcraft kind of pulled me in again, so I’ve been spending quite a bit of time there). I’ve made a lot of progress on using items during battle, and also in doing that, got some basic framework done to adding particle effects to skill animations (see below for an example of using a potion to heal).
I’m honestly looking forward to when all the basics of the battle system are complete so that I can get back to rewriting the world generation so I can create new battle maps. I’m tired of the fact that all my screenshots look example the same.
Next on my list is working on the victory screen for winning a battle. Then I’ll probably get around to framing the battle system, such that I can start a battle from the world map and gain experience and exit back to it, rather than simply hardcoding everything.